This renderer was developed for my MSc dissertation. It implements Light Propagation Volumes (LPV) for real-time global illumination on top of VGFW.

The rendering pipeline also includes cascaded shadow maps, horizon-based ambient occlusion, screen-space reflections, FXAA, ACES tone mapping and bloom. The repository contains the implementation and additional views of the LPV contribution.
The project credits VGFW, FrameGraph-Example, and the LPV implementation notes linked in its README.