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Light Propagation Volumes

My MSc dissertation renderer, implementing Light Propagation Volumes alongside cascaded shadows, ambient occlusion and screen-space reflections.

MSc dissertation project

This renderer was developed for my MSc dissertation. It implements Light Propagation Volumes (LPV) for real-time global illumination on top of VGFW.

Light Propagation Volumes rendering result

The rendering pipeline also includes cascaded shadow maps, horizon-based ambient occlusion, screen-space reflections, FXAA, ACES tone mapping and bloom. The repository contains the implementation and additional views of the LPV contribution.

The project credits VGFW, FrameGraph-Example, and the LPV implementation notes linked in its README.

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