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Gold Miner Rebirth

Purpose
Bring the classic Flash Gold Miner game to the retro handhelds I collect.
My contribution
I recreated the game with LÖVE2D and extracted the original SWF’s ActionScript and assets to preserve its appearance and feel.
Outcome
The remake has GameShell and Trimui ports, plus a browser-playable version on itch.io.
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Why This Exists

My friends and I loved this Flash game as kids, so I decided to bring it back — not as a reinterpretation, but as a faithful recreation, running on the retro gaming handhelds I collect: GameShell, Trimui Smart Pro and Brick. Other ports depend on a compatible LÖVE runtime and device-specific testing.

Design Notes

Why LÖVE2D? I originally started on raylib, but on the GameShell it was unstable — even texture loading could fail. LÖVE 11.1 ran reliably on the handheld, so I switched, and LÖVE provides a shared runtime for the handheld ports; each target still needs platform-specific testing.

Keeping it authentic. The most fun part of the project was learning to unpack the original .swf file — extracting the ActionScript and the original asset files. That’s what makes the remake taste like the original: same art, same feel, not a lookalike.

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